Gamification in language courses
Awards in language lessons
Linguti language courses
are based on gamification
which makes lessons entertaining, fun and addictive. Learners are awarded in many different ways throughout the course. They gain XP points and collect coins which can be used to get new power-ups or other unlockable perks. Users taking the course are also awarded with hidden achievements for performing diverse tasks and for their own attainments.
XP are the points which users collect while studying a language and taking reviews. They gain these points for their learning performance and after solving language courses
correctly. After collecting the required amount, they achive the higher level and may unlock new bonuses.
Coins are virtual currency on Linguti. They are used to reward people for various accomplishments related to language learning
. Coins can be used to buy new power-ups, language skills and custom courses. Coins can be earned by completing the language course
, reaching the next XP level, maintaining a day streak: every 7th day of a streak, earn an increasing number of coins (which can be double with a use of power-ups). Coins play important part in the Linguti gamification
make learning fun and can provide motivation for the students while learning a language. Users can buy them in the shop for coins which are virtual ingame currency. There are many different power-ups which come in handy while taking different reviews. They can restore lost hearts, save users from starting over the review after losing all their hearts or even make them invincible for some amount of time. The power-ups are the key factor in Linguti language course gamification
There are different categories of the power-ups which can be acquired by users. First one, are the power-ups which can be used within the language reviews. These items are stored in user's collection and you can use them whenever you which by clicking the icon below (during the review):
The second category are the power-ups which improve user's strength and ability forever. The example of this category is the power-up which adds you an extra heart.
The third category are the power-ups related to the day streak. They can manipulate it by pausing it for one whole day or doubling learners final weekly reward.
Students earn achievements while learning a language. They are awarded with them for performing many different tasks. The achievements can be later compared with their friends.
Not yet impleneted.
Not yet impleneted.